CV
Greg Walsh
(410) 404-7169
Education
Doctorate of Philosophy, Information Studies
University of Maryland, College Park
December 2012
Master of Science, Instructional Technology
Bloomsburg University
December 1998
Bachelor of Arts, Mass Communication
Bloomsburg University
May 1997
Published Works
Peer Reviewed Works
Hourcade, J. P., Alper, M., Bonsignore, E., Clegg, T., Fails, J. A., Walsh, G., … & Yip, J. (2023, June). Participatory Approaches to the Ethics of Emerging Technologies for Children. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (pp. 795-797).
Hourcade, J. P., Alper, M., Antle, A. N., Baykal, G. E., Bonsignore, E., Clegg, T., … & Yip, J. (2023, April). Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-3).
Muller, M., Chilton, L. B., Kantosalo, A., Liao, Q. V., Maher, M. L., Martin, C. P., & Walsh, G. (2023, April). GenAICHI 2023: Generative AI and HCI at CHI 2023. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-7).
Muller, M., Chilton, L. B., Kantosalo, A., Martin, C. P., & Walsh, G. (2022, April). GenAICHI: generative AI and HCI. In CHI conference on human factors in computing systems extended abstracts (pp. 1-7).
Schwengel, D. A., Divito, A., Burgess, N., Yaache, M., Greenberg, R. S., Walsh, G., & Toy, S. (2022). Influx! A game-based learning tool for in-hospital interprofessional disaster preparedness and response. British journal of anaesthesia, 128(2), e213-e215.
Ashan, N., Andersen, M., Baldwin, P., Brown, J., Chapman-Weems, N., Hunt Estevez, C., Hyland, W., Leonard, B., Manlucu, J., Vandi, M., Yee, C., Walsh, G., & Vincenti, G. (2021). An Augmented Reality Guidance and Operations System to Support the Artemis Program and Future EVAs. 50th International Conference on Environmental Systems (ICES).
Van Mechelen, M., Gilutz, S., Hourcade, J. P., Baykal, G. E., Gielen, M., Eriksson, E., Walsh, G., Read, J., & Iversen, O. S. (2020). Teaching the next generation of child-computer interaction researchers and designers. In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts (pp. 69-76).
Skinner, Z., Brown, S., & Walsh, G. (2020). Children of Color’s Perceptions of Fairness in AI: An Exploration of Equitable and Inclusive Co-Design. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
Walsh, G., & Wronsky, E. (2019, November). AI+ Co-Design: Developing a Novel Computer-supported Approach to Inclusive Design. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 408-412).
Walsh, G., & Wronsky, E. (2019, November). AI+ co-design: developing a novel computer-supported approach to inclusive design. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing(pp. 408-412).
Hourcade, J. P., Antle, A. N., Anthony, L., Fails, J. A., Iversen, O. S., Rubegni, E., …Walsh, G., & Zeising, A. (2018). Child-computer interaction, ubiquitous technologies, and big data. interactions, 25(6), 78-81.
Walsh, G. (2018). Towards Equity and Equality in American Co-Design: A Case Study. Proceedings of the 17th International Conference on Interaction Design and Children. ACM, New York, NY, USA.
Ziman, R., Walsh, G. (2018). Factors Affecting Seniors’ Perceptions of Voice-enabled User Interfaces. To appear In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA.
Cole, J., Walsh, G., & Pease, Z. (2017). Click to Enter: Comparing Graphical and Textual Passwords for Children. Extended Abstract in Proceedings of the The 16th International Conference on Interaction Design and Children. ACM, New York, NY, USA.
Walsh, G., Donahue, C., Rhodes, E., & Pease, Z. (2016). Inclusive Co-Design with a Three-Dimensional Game Environment. Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, NY, USA.
Rhodes, E., & Walsh, G. (2016). Recommendations for Developing Technologies that Encourage Reading Practices Among Children in Families with Low-literate Adults. Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, NY, USA.
Pease, Z., & Walsh, G. (2016). COPPA COMPLIANCE: A Cooperative Inquiry Perspective. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA.
Walsh, G., Foss, E. (2015). A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ‘15). ACM, New York, NY, USA.
Walsh, G., Donahue, C., & Rhodes, E. (2014). KidCraft: Co-Design within a Game Environment. CHI’15 Extended Abstracts on Human Factors in Computing Systems (CHI ‘15). ACM, New York.
Walsh, G., Golbeck, J. (2014). StepCity: a preliminary investigation of a personal informatics-based social game on behavior change. CHI’14 Extended Abstracts on Human Factors in Computing Systems (CHI ‘14). ACM, New York.
Subramaniam, M., Ahn, J., Waugh, A., Taylor, N.G., Druin, A., Fleischmann, K.R., & Walsh, G. (2013). The role of school librarians in enhancing science learning. Journal of Librarianship and Information Science. SAGE Publications.
Subramaniam, M., Ahn, J., Waugh, A., Taylor, N. G., Druin, A., Fleischmann, K. R., & Walsh, G. (2013). Crosswalk between the framework for k-12 science education and standards for the 21st century learner: School librarians as the crucial link. School Library Research, 16.
Walsh, G., Foss, E., Yip, J.C., Druin, A. (2013). FACIT PD: Framework for analysis and creation of intergenerational techniques for participatory design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). ACM, New York.
Foss, E., Guha, M.L., Papadatos, P., Clegg, T., Yip, J.C., & Walsh, G. (2013) Cooperative inquiry design techniques in a classroom of children with special learning needs. Manuscript accepted for publication in the Journal of Special Education Technology.
Walsh, G., Druin, A., Guha, M.L., Bonsignore, E., Foss, E., Yip, J.C., Golub, E., Clegg, T., Brown, Q., Brewer, R., Joshi, A., and Brown. R. (2012). DisCo: a co-design online tool for asynchronous distributed child and adult design partners. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC ‘12). ACM, New York, NY, USA, 11-19.
Ahn, J., Subramaniam, M., Fleischmann, K. R., Waugh, A., Walsh, G., & Druin, A. (2012). Youth identities as remixers in an online community of storytellers: Attitudes, strategies, and values. Proceedings of ASIST 2012: The 75th Annual Meeting of the American Society for Information Science and Technology. [BEST INFORMATION BEHAVIOR PAPER AWARD]
Yip, J.C., Clegg, T.L., Druin, A., Guha, M.L., Golub, E., Bonsignore, E., Foss, E., & Walsh, G. (2012). Kitchen Chemistry: Supporting learners’ decisions in science. In Proceedings of the Teachers College Educational Technology Conference 2012 (TCETC) (pp. 82 – 84). New York City, NY: Teachers College.
Xie, B., Yeh, T., Walsh, G., Watkins, I., and Huang, M. (2012). Co-designing an e-health tutorial for older adults. In Proceedings of the 2012 iConference (iConference ‘12). ACM, New York, NY, USA, 240-247.
Yeh, T., Chang, T., Xie, B., Walsh, G., Watkins, I., Wongsuphasawat, K., Huang, M., Davis, L.S. and Bederson, B. (2011). Creating Contextual Help for GUIs Using Screenshots. In UIST’11, October 16–19, 2011, Santa Barbara, CA, USA. In press.
Walsh, G., Brown, Q., and Druin, A. (2011). Social Networking as a Vehicle to Foster Cross-Cultural Awareness. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC ‘11). ACM, New York, NY, USA, 209-212.
Joshi, A., Walsh, G. (2011). Twooter: Designing a Musical Expression Tool for use in Social Networks. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC ‘11). ACM, New York, NY, USA, 169-172.
Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2010). Layered Elaboration: A New Technique for Co-Design with Children. In Proceedings of the CHI 2010 (Atlanta, Georgia, 2010).
Tarkan, S., Sazawal, V., Druin, A., Golub, E., Bonsignore, E.M., Walsh, G. and Atrash, Z. (2010). Children’s Perceptions of Programming Given the Toque Cooking Language. Proceedings of the CHI 2010 (Atlanta, Georgia, 2010)
Walsh, G. and Golbeck, J. (2010). Curator: A Game with a Purpose for Collection Recommendation. In Proceedings of the 28th international conference on Human factors in computing systems (CHI ‘10). ACM, New York, NY, USA, 2079-2082.
Brown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., et al. (2010). Clear Panels: a technique to design mobile application interactivity. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 360–363).
Walsh, G. (2009). Wii can do it: Using co-design to create and instructional game. In Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA ‘09). ACM, New York, NY, USA, 4693-4698.
Tarkan, S., Sazawal, V., Druin, A., Foss, E., Golub, E., Hatley, L., Khatri, T., Massey, S., Walsh, G., and Torres, G. (2009). Designing a Novice Programming Environment with Children. Poster session of 40th Annual SIGCSE Technical Symposium.
Doctoral Consortium
Walsh, G. (2011). Distributed Co-Design. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA ‘11). ACM, New York, NY, USA, 1061-1064.
Peer Reviewed Book Chapters
Walsh, G. (2012). Employing Co-Design in the Video Game Design Process. In M. Cunha (Ed.), Serious Games as Educational, Business, and Research Tools.
Conference Presentations
Yip, J.C., Clegg, T.L., Druin, A., Guha, M.L., Golub, E., Bonsignore, E., Foss, E., & Walsh, G. (2012). Cooperative inquiry in designing technology in life-relevant learning for science. Paper presented at the Annual Meeting of the American Educational Research Association, Vancouver, BC, Canada.
Videos
Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Energy House: Video. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA ‘11). ACM, New York, NY, USA, 513-513.
Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Layered Elaboration: Video. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA ‘11). ACM, New York, NY, USA, 489-489.
Invited Submissions
Hourcade, J. P., Antle, A. N., Anthony, L., Fails, J. A., Iversen, O. S., Rubegni, E., Skov, M., Slovak, P., Walsh, G., and Zeising, A. (2018). Child-computer interaction, ubiquitous technologies, and big data. Interactions 25, 6 (October 2018), 78-81. DOI: https://doi.org/10.1145/3274572
Walsh, G. 2017. AudioUX for Children: A Participatory Design Approach. UXDC Poster Session.
Walsh, G. (2013). Anatomy of a design session. Interactions, Volume 20, Issue 6. ACM.
Walsh, G. (2011). Kidsteam: Co-designing Children’s Technologies with Children. User Experience Magazine. Volume 10, Issue 1, 2011.
Walsh, G. (2007). Cheating in Video Games Isn’t Cheating at All: It’s part of the Game. In K. Kapp (Ed.), Gadgets, Games, and Gizmos for Learning (pp. 148). Pfeiffer.
Walsh, G. (2001). Social Simulator [Graphic]. In by K. Kapp, W. Latham and H. Ford-Latham (Eds.), Integrated Learning for ERP Success: A Learning Requirements Planning Approach (p. 176). CRC Press.
Op-Eds
Walsh, G. (2019, October 24). Runner misses start of Baltimore marathon because his train doesn’t show; has to take an Uber, blames MTA
Walsh, G. (2018, January 20). Hawaii missile debacle illustrates importance of user interface in technology. The Baltimore Sun.
Walsh, G. (2017, March 23). Cuts to public broadcasting will affect quality kids’ shows. The Baltimore Sun.
Invited Talks
2018
Unsolicited List of 8 Principles for Designers
US Department of Defense
Inclusive and Equitable Design Research
University of Maryland, Baltimore County
2017
KidsteamUB: Developing a Podcast Tool
National Public Radio (NPR)
2016
Life in the Big City: A reflection of four years of HCI Education and Research in Baltimore
University of Maryland, Human-Computer Interaction Lab (HCIL)
2015
Designing for Kids With KidsUXDC
Kidsteam: Designing with your audienceWorld IA Day, DC
2014
Easy as Pi
Society of American Military Engineers
Designing a Fitbit Game
CAS Scholarship Day
Academia and Game Design
Music and Gaming Festival
2013
Panel: Children and Video Games
University of Baltimore Digital Designer’s Guild
2012
Panel: Video Games in the Classroom
AFI / Discovery Channel Silver Docs Documentary Conference
2011
Panel: Technology of the Future in Education: Making Connections
AFI / Discovery Channel Silver Docs Documentary Conference
Distributed Co-Design
28th Annual Human-Computer Interaction Lab Symposium, University of Maryland
Distributed Co-Design
CHI 2011
2010
Layered Elaboration: A New Technique for Co-Design.
CHI 2010
2009
Timestream: A case study of co-design to create an instructional game
The 26th Human Computer Interaction Lab Symposium, University of Maryland
2008
Using New Technologies for the Classroom
Education Theory and Practice
University of Maryland School of Pharmacy
Developing a Learning Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University
Are You Connect.ed?: Social Networking Symposium
University of Maryland Health Sciences and Human Services Library
2007
The Power of Play: Effective Training Through Games and Simulations
University of Maryland, Baltimore County Training Forum
An Overview of Creative Technologies for Learning
Danya International
Blogs and Wikis for Communication
Society of Technical Communicators, Washington DC Area Chapter and Metro Baltimore Area Chapter
New Technologies for Learning
Vuepoint Client Forum 2007 Las Vegas
2005
Developing a Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University
2003
Flash and Communications
Society of Technical Communicators, Baltimore Chapter
2000
Panel Member
Society of Technical Communicators, Metro Baltimore Chapter
Teaching Experience
University of Baltimore
Semester | Courses | Notes | |
Fall2012 | |||
COSC150 | Introduction to Game Design | New Prep | |
COSC324 | Designing for Humans | New Prep | |
IDIA612 | Interaction and Interface Design | New Prep | |
Spring 2013 | COSC320 | Game Concept and Design | New Prep |
COSC460 | Games, Simulations, and Society | New Prep | |
IDIA612 | Interaction and Interface Design (Online) | Online | |
Fall 2013 | COSC320 | Game Concept and Design | |
COSC407 | Social Media Games | New Prep | |
COSC499 | Independent Study | Motion Game | |
IDIA612 | Interaction and Interface Design | ||
Spring 2014 | COSC150 | Introduction to Game Design | Learning Community |
COSC324 | Designing for Humans | Integrated Kidsteam | |
IDIA612/750 | Interaction and Interface Design/Advanced Interaction Design | New Prep | |
Partner w/Zoo | |||
IDIA790 | Independent Study | Mobile Interactions & Child Learning Design | |
Fall 2014 | COSC324 | Designing for Humans | Integrated Kidsteam |
IDIA612 | Interaction and Interface Design | Partnered with PBDS662 + Chase-Brexton | |
IDIA614 | Sequential Visualization & Analysis | New Prep | |
IDIA799 | Independent Study | Design App for children | |
Spring 2015 | COSC324 | Designing for Humans | Web |
COSC450 | SDE Internship | Graphic Design in Fitness | |
COSC499 | Independent Study | Online Kidsteam | |
COSC477/IDIA750 | Community-focused Game Design/Advanced Interaction Design | Working with Creative Alliance | |
IDIA799 | Thesis/Project | 9 credits | |
Fall 2015 | COSC324 | Designing for Humans | Online |
IDIA612 | Interaction and Interface Design | Combined online and in-person | |
IDIA799 | Thesis/Project | 9 credits | |
Spring 2016 | COSC324 | Designing for Humans | |
IDIA612 | Interaction and Interface Design | Online | |
IDIA750 (712) | Advanced Interaction Design | Combined in-person and online | |
IDIA799 | Thesis/Project | 9 credits | |
Fall 2016 | IDIA612 | Interaction and Interface Design | Combined in-person and online |
IDIA614 | Sequential Visualization and Analysis | Web | |
IDIA790 | Independent Study | 6 credits | |
IDIA 798 | Continuing Studies | 1 credit | |
IDIA799 | Thesis/Project | 18 credits | |
Spring 2017 | IDIA712 | Advanced Interaction Design | Combined in-person and online |
IDIA715 | Managing UX Projects | New prep & Combined in-person and online | |
IDIA798 | Continuing Studies | 3 credits | |
IDIA799 | Thesis/Project | 27 credits | |
Fall 2017 | COSC324 | Designing for Humans | |
IDIA612 | Interaction Design | Combined in-person and online | |
IDIA798 | Continuing Studies | 4 credits | |
IDIA799 | Thesis/Project | 27 credits | |
Spring 2018 | COSC 330 | Games for Learning | New prep & Combined in-person and online |
IDIA 618 | Dynamic Web Sites | New prep | |
IDIA 798 | Continuing Studies | 2 credits | |
IDIA 799 | Thesis/Project | 18 credits | |
Fall 2018 | COSC 324 | Designing for Humans | |
IDIA 612 | Interaction Design | ||
IDIA 614 | Sequential Visualization and Analysis | Online | |
IDIA 798 | Continuing Studies | 5 credits | |
IDIA 799 | Thesis/Project | 24 credits | |
Spring 2019 | IDIA 619IDIA 712IDIA 790IDIA 798 | ||
IDIA 799 | Programming for UXAdvanced Interaction DesignIndependent StudyContinuous EnrollmentThesis/Project | OnlineOnline6 credits5 credits18 credits | |
Fall2019 | COSC 324IDIA 612IDIA 616IDIA 790IDIA 798IDIA 799 | Designing for HumansInteraction Design | |
Designing for MobileIndependent StudyContinuous EnrollmentThesis/Project | Flipped | ||
New prep2 credits3 credits18 credits | |||
Spring 2020 | COSC 155IDIA 618IDIA 798IDIA 799 | Internet: Mastering the BasicsDynamic Web SitesContinuous EnrollmentThesis/Project | New prep1 credit21 credits |
Outside University of Baltimore
Presenter
30th Annual Human Computer Interaction Lab Symposium 2013
Human-Game Interaction: HCI and video games
28th Annual Human Computer Interaction Lab Symposium 2011
New Methods for Designing for and with the iChild
27th Annual Human Computer Interaction Lab Symposium 2010
New Methods for Designing for and with the iChild
Adjunct Instructor
EDUC 689T: Current Issues and Trends (10-25 students)
Fall 2005, Fall 2006, Fall 2007, Fall 2009, Fall 2010, Fall 2011
University of Maryland, Baltimore County
Developed online course that introduces students to concepts and current trends in the field of instructional technology. Utilize current articles, case studies, and discussions to cover topics useful to training professionals about topics like the instructional uses of blogs, podcasts, and wikis.
Adjunct Instructor
EDUC 612: Message Design
Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2011, Spring 2012
University of Maryland, Baltimore County
Adjunct Instructor
EDUC 610/682: Principles of Web-based Training
Fall 2001-Spring 2006, Fall 2008
University of Maryland, Baltimore County
Adjunct Instructor
EDUC 640/681: Survey of Multimedia Tools
Spring 2002-Spring 2003
University of Maryland, Baltimore County
Instructor
Web and Graphic Design Classes
Fall 2001-Summer 2002
Computer Career Institute @ Johns Hopkins University
Guest Instructor
Interactive Media Class
Fall 2001
Montgomery County College
Facilitator/Instructor
Introduction to HTML – 2 Day Workshop
Summer 1998
Bloomsburg University
Invited Guest Lecturer
LBSC 690: Information Technology
Fall 2010
University of Maryland, College Park
Instructional Game Development
Fall 2009
Bloomsburg University of Pennsylvania
Education Theory and Practice
Fall 2008
University of Maryland, School of Pharmacy
Instructional Game Development
Fall 2008
Bloomsburg University of Pennsylvania
Programming CBT/WBT Instructional Media
Summer 2001
University of Maryland, Baltimore County
Presented industry-standard topics such as Macromedia Dreamweaver, Flash, Director, and Adobe Photoshop. Created take-away guides/tutorials and presented examples of the technology used in real-life situations.
Academic Service
Member2019-Present
University of Baltimore Financial Resource Model Taskforce
2018-Present
University of Baltimore Strategic Budget and Planning Committee
Vice President2018-2019
Yale Gordon College of Arts and Sciences Faculty Senate
Paper Co-Chair2018-2020
Interaction, Design, and Children 2019/2020
Cyber-Security Faculty Search Chair2018-2019
Division of Science, Information Arts, and Technologies
Yale Gordon College of Arts and Sciences
Steering Committee2018 – Present
Baltimore Neighborhoods Indicator Alliance
Astronaut in my Library Steering Committee
2017 – Present
Enoch Pratt Free Library, Baltimore
Technical Program Chair2016 – 2017
Interaction, Design, and Children 2017
University Faculty SenateSept 2016-Present
Yale Gordon College of Arts and Sciences (YGCAS) Representative
Program Director2015-Present
MS, Interaction Design and Information Architecture
Program Director2015-Present
Certificate, User Experience (UX) Design
Program Director2015-Present
Certificate, Digital Media Production
Program Director
2018-Present
Certificate, Library Technologies
Associate Paper Chair/Paper Committee2015-Present
Interaction, Design, and Children
Paper Reviewer2011-Present
Interaction, Design, and Children
Paper Reviewer
2009-Present
Conference on Human Computer Interaction (CHI)
Honors Council2013-15
University of Baltimore
Network Learning Presenter
2013
CELTT, University of Baltimore
Faculty Search Committee
2016
Applied Information Technology Program
Yale Gordon College of Arts and Sciences, University of Baltimore
Faculty Search Committee
2015
Math Program
Yale Gordon College of Arts and Sciences, University of Baltimore
Faculty Search Committee
2012-2013, 2014
Simulation and Digital Entertainment Program
Yale Gordon College of Arts and Sciences, University of Baltimore
Visioning for Excellence Committee
2012-2013
Yale Gordon College of Arts and Sciences, University of Baltimore
ISD Corporate Advisory Committee
2004-2016
Division of Professional Education & Training, University of Maryland, Baltimore County
Undergraduate Curriculum Committee
2011-2012
College of Information Studies, University of Maryland, College Park
Faculty Search Committee
2010-2011
College of Information Studies, University of Maryland, College Park
Doctoral Committee
2009-2010
College of Information Studies, University of Maryland, College Park
Instructional Systems Design Program Director Search Committee
2004
Division of Professional Education & Training, University of Maryland, Baltimore County
Husky Ambassador
1996-1997
Student Alumni Association, Bloomsburg University of Pennsylvania
Academic Experience
Member, Graduate FacultyOctober 2018 – Present
University of Maryland, Baltimore
Assistant ProfessorAugust 2012 – August 2018
Associate ProfessorAugust 2018 – PresentUniversity of Baltimore
Since 2014, direct the MS, Interaction Design and Information Architecture program and related certificates. Led programs to national rankings and sustained growth. Responsible for marketing, recruiting, curriculum, budget, and external partnerships.
Teach multiple courses per semester in the Simulation and Digital Entertainment undergraduate program and the Interaction Design and Information Architecture graduate program. Update courses to meet current industry demands. Perform service to the program, department, college, and University through committees. Oversee independent studies and mentor student in formal and informal settings. Conduct research on Human-Computer Interaction/Games/Children.
National Park Service Fellow
Fall 2010-Spring 2012
Work with the National Park Service (NPS) on the design of technologies to enhance children’s experiences with national parks both in-park and at home. Lead intergenerational design team sessions for NPS and other partners (Nickelodeon, Carnegie Hall). Supervise undergraduate team members’ research projects.
Carnegie Hall FellowFall 2009-Fall 2010
Responsible for all research involving the Carnegie Hall Cultural Exchange program, a cross-cultural social network and concert series. Traveled to Carnegie Hall in New York to run co-design sessions focusing on the educational concert experience with participants. Developed tools and techniques for the data collection and statistical analysis of the Cultural Exchange social network.
iSchool Graduate Fellow
Fall 2008-Fall 2009
Participated in intergenerational design sessions with partners (National Park Service, UNICEF) and internal projects (Children’s programming language, StoryKit). Worked as the community manager for the International Children’s Digital Library by answering mail and forum posts. Participated in the creation of a new Doctoral Program Handbook and analysis for a new Human-Computer Interaction Master’s program in the College of Information Studies (iSchool). Responsible for the collection and reporting of the iSchool’s Learning Outcome Analysis to the graduate school.
Industry Experience
Interactive Media Consultant
June 2003-September 2008
Baltimore, MD
Developed e-learning interactives for various corporate clients. Created replicable templates and small-scale processes to increase productivity. Developed educational games for a high school distance learning company and the USDA.
Senior Instructional Technologist
Black & Decker
January 2007-August 2008
Towson, MD
Managed relationship with Learning Management System vendor. Consulted with business groups on use of interactive technologies. Worked as a liaison between vendors for technical and media projects. Developed games for use in learning.
Web Designer
Black & Decker
December 2004-December 2006
Towson, MD
Designed and developed interactive, e-learning projects for sales and marketing groups. Worked with cross-functional teams to craft e-learning developmental processes. Created video and audio materials for on-line training.
Technology Guru
Titan Digital Communications, Inc
March 2003- June 2004
Baltimore, MD
Developed Web-based games. Created Web-based learning and knowledge applications. Led back-end development of Web-based, e-learning and interactive media projects. Merged creative front-end with server technologies. Responsible for researching Web technologies. Managed sub-contractors on a per need basis.
Creative Director
Digimo, Inc
January 2002-March 2003
Baltimore, MD
Created Web-based learning applications. Led design of Web-based, e-learning and interactive media projects. Responsible for profitability of design department. Managed design team and integration of front and back-end technologies. Worked with clients on-site to address creative needs.
Interactive Media Designer
Latitude360 / RWD Technologies
August 1998-October 2001
Columbia, MD
Designed and developed interactive exercises for Ford, Proctor & Gamble, and the Rouse Company. Designed and developed interactive media prototypes for potential clients. Designed and developed the RWD Applied Technology Lab’s intranet for information sharing. Led technical development team for the American Visionary Arts Museum’s website. Created interactive marketing pieces for Latitude360’s University360 product as well as BaanEase.
Funding
2019
Maryland Space Grant
$15,670
Johns Hopkins School of Medicine
$11,200
2017
YGCAS Summer Grant Funding
$3300
2015
Google Faculty Research Award
$42k
2013
UB Foundation Fund for Excellence
$18k
Honors and Awards2021 Fellow, Royal Society of the Arts
2019 Association of Computing Machinery Senior Member
2015 Google Faculty Research Award
2013 Emmy – Outstanding Creative Achievement in Interactive Media-User Experience and Visual Design
2012 ASIST Best Information Behavior Paper Award
2012 Google – Human-Computer Interaction Lab Student Research Honorable Mention
2011 STEM Video Game Challenge Top 10 - Energy House
2011 Doctoral Consortium, SIGCHI
2009-2010 Carnegie Hall Fellow
Advising Experience
Thesis, M.S., Interaction Design and Information Architecture, University of Baltimore
Eric Wronsky*Fall 2018 – Present | Ta-Shire TribbettFall 2018 – Present | James McconnellFall 2018 – Present |
Kathryn LockeFall 2018 – Present | Sara FlammFall 2018 – Present | Tauhid AhmedSummer 2018 – Fall 2018 |
Brandon TurnerSummer 2018 – Present | Cheryl DanielSpring 2018 – Present | Robert SummervilleSpring 2018 – |
Alden BrighamFall 2017 – Present | Amber KreiselFall 2017 – Present | Jessica LiebermanFall 2017 – Present |
Randall Ziman*Summer 2017 – Fall 2017 | Victoria KulikowskiSummer 2017 – Fall 2017 | Kiel McLaughlinSpring 2017 – Fall 2017 |
Bethany McGowanFall 2016 – Fall 2017 | Zachary PeaseSpring 2017 | Sean PollardSpring 2017 – Summer 2018 |
James SoldingerSpring 2017 – Fall 2017 | Rhiannon FoxSpring 2017 – Fall 2017 | Vipul KatiraSpring 2015 – Present |
Jaime LeeSpring 2015 – Fall 2017 | Kayo Yamada RusinFall 2016 – Spring 2017 | Andrew WhiteFall 2016 – Spring 2017 |
Jasper Cole*Fall 2015 – Spring 2016 | Emily Rhodes*Fall 2014 – Spring 2015 |
Vineet Shah
Spring 2010-Fall 2011
Department of Computer Science, UMCP
Asmi Joshi *
Fall 2010-Spring 2011
Department of Computer Science, UMCP
* Became peer-reviewed publication
Personal Interests
Sailing
Camping
Endurance Sports
Rock Climbing